COMPOSITES: [1]
MY QUEST to get to grips with Digital coloring Techniques takes a new turn, with my first 'successful' attempt at effective cartoon flames-------this result is pretty much the sort of thing I was aiming for, it took a bit of perseverence, but I basically got there in the end.
This image is composited using two seperate pieces of paper-------here's the original black-and-white inking, which I thought had decent vitality, but the composition could be greatly improved-----this is where the 'digital benefits' come in. Central cat JET BLANC had a wonky leg [on the left, our side]----this is easily moved, and again, the now-standard 'head-shrinking' option came into play.
The foreground characters of BABY BOOMER and VERONICA were less than satisfactory in the original draft, and I opted to edit these out. New improved versions were drawn up and scanned in, and the overall character elements were scaled down and rearranged for a more pleasing composition.
Once the basic linework is deemed ready, the skull and flame elements are removed, although a digital copy of this is struck-------after a basic, lo-res background is dropped in [using 'noise' mode to suggest a muted background], the skull-cloud and flames are scanned back in as a double-exposure, making the flames look more translucent [impossible to do by traditional techniques very effectively].
Here's the character bits without the background. The results are satisfactory, but boy, is this carry-on time-consuming!!!!
This image is composited using two seperate pieces of paper-------here's the original black-and-white inking, which I thought had decent vitality, but the composition could be greatly improved-----this is where the 'digital benefits' come in. Central cat JET BLANC had a wonky leg [on the left, our side]----this is easily moved, and again, the now-standard 'head-shrinking' option came into play.
The foreground characters of BABY BOOMER and VERONICA were less than satisfactory in the original draft, and I opted to edit these out. New improved versions were drawn up and scanned in, and the overall character elements were scaled down and rearranged for a more pleasing composition.
Once the basic linework is deemed ready, the skull and flame elements are removed, although a digital copy of this is struck-------after a basic, lo-res background is dropped in [using 'noise' mode to suggest a muted background], the skull-cloud and flames are scanned back in as a double-exposure, making the flames look more translucent [impossible to do by traditional techniques very effectively].
Here's the character bits without the background. The results are satisfactory, but boy, is this carry-on time-consuming!!!!
testing------
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